Author: Bob Durrett
Date: 12:42:23 01/10/04
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On January 10, 2004 at 12:51:37, Reinhard Scharnagl wrote: >On January 10, 2004 at 12:45:19, Bob Durrett wrote: > >[:::] > >>The technical issue of how piece values can be properly estimated is very >>interesting to me. >> >>In "ordinary" chess, the amount of human experience is measured in the millions >>of games and so there is plenty of data available to estimate piece values for >>human vs human games. >> >>For a new variant of chess where a new piece is to be used, there will not >>initially be the extremely large database from which to draw piece valuation >>estimates and such large databases may be a long time in coming. >> >>This begs the following question: "What would be a practical way to develop >>information which could be used to get better piece valuations? >> >>Having a large amount of data provides two benefits: First, it makes >>statistical evaluation feasible. Secondly, it provides many examples which could >>be studied individually to improve our understanding of this topic. >> >>Engine versus engine experiments may be a practical solution. The time limits >>might be blitz or faster and still give useful data. [Slow time limits provide >>smaller databases in a given amount of time but may give better data.] >> >>The difficulty might be in deciding how to analyze the data to glean the desired >>"piece valuations." Generally, piece valuations depend on a number of things >>such as whether in opening, middlegame, endgame among many other things. >> >>Incidentally, my guess is that the overarching strategic concepts of "ordinary >>chess" would still apply to chess variants as long as the variant is reasonably >>close to the original. What "reasonably" might be is unclear. > >Hello Bob, > >did you have seen the pages on my web site on this theme? Some pages nearly from >[http://www.rescon.de/Compu/schachansatz1_e.html]. > >Regards, Reinhard. I just looked at it. The translation could use a little improvement. I guess I was hoping for twenty pages. Nevertheless, your page is interesting. Bob D.
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