Author: Reinhard Scharnagl
Date: 13:10:50 01/10/04
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On January 10, 2004 at 15:42:23, Bob Durrett wrote: >On January 10, 2004 at 12:51:37, Reinhard Scharnagl wrote: > >>On January 10, 2004 at 12:45:19, Bob Durrett wrote: >> >>[:::] >> >>>The technical issue of how piece values can be properly estimated is very >>>interesting to me. >>> >>>In "ordinary" chess, the amount of human experience is measured in the millions >>>of games and so there is plenty of data available to estimate piece values for >>>human vs human games. >>> >>>For a new variant of chess where a new piece is to be used, there will not >>>initially be the extremely large database from which to draw piece valuation >>>estimates and such large databases may be a long time in coming. >>> >>>This begs the following question: "What would be a practical way to develop >>>information which could be used to get better piece valuations? >>> >>>Having a large amount of data provides two benefits: First, it makes >>>statistical evaluation feasible. Secondly, it provides many examples which could >>>be studied individually to improve our understanding of this topic. >>> >>>Engine versus engine experiments may be a practical solution. The time limits >>>might be blitz or faster and still give useful data. [Slow time limits provide >>>smaller databases in a given amount of time but may give better data.] >>> >>>The difficulty might be in deciding how to analyze the data to glean the desired >>>"piece valuations." Generally, piece valuations depend on a number of things >>>such as whether in opening, middlegame, endgame among many other things. >>> >>>Incidentally, my guess is that the overarching strategic concepts of "ordinary >>>chess" would still apply to chess variants as long as the variant is reasonably >>>close to the original. What "reasonably" might be is unclear. >> >>Hello Bob, >> >>did you have seen the pages on my web site on this theme? Some pages nearly from >>[http://www.rescon.de/Compu/schachansatz1_e.html]. >> >>Regards, Reinhard. >I just looked at it. The translation could use a little improvement. Well, I am not an english expert. So suggestions for text corrections or improvements allways will be welcomed. I would be happy, when all the native english speaking chess enthusiasts also would try to provide a second language on their pages (best german of course, the most frequently spoken language in europe). >I guess I was hoping for twenty pages. The detail evaluation will be published when also the Smirf engine will have been published for a while before. Therefore - you are right - the really most interesting might still be hidden. >Nevertheless, your page is interesting. Happy to hear this, because I know of my theories to be a little exotic. Regards, Reinhard.
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