Author: Toni
Date: 16:09:34 01/10/04
Hi all, I've written the move generation routines for my engine. I'm now debugging them. I've tested some positions in which there are castlings, en-passant captures and promotions, and everything seems OK, but when computing perft sometimes it gives wrong values at depth 4 or higher. The question is how to debug that, since the number of moves involved is enormous. regards fermath
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