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Subject: debugging move generation routines

Author: Toni

Date: 16:09:34 01/10/04


Hi all,

I've written the move generation routines for my engine. I'm now debugging them.
I've tested some positions in which there are castlings, en-passant captures and
promotions, and everything seems OK, but when computing perft sometimes it gives
wrong values at depth 4 or higher. The question is how to debug that, since the
number of moves involved is enormous.

regards

fermath




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