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Subject: Re: debugging move generation routines

Author: Michel Langeveld

Date: 01:33:58 01/11/04

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If perft 4 is wrong ...

then I always calculate perft 4 again but change
my program to print all perft 3 results of this position. Then take
crafty and check all this perft 3 values. Then you know what move went wrong and
go futher with this method.



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