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Subject: Re: Does crafty stop calculating SEE after capturing a king?

Author: Uri Blass

Date: 16:52:57 01/12/04

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On January 12, 2004 at 19:44:34, scott farrell wrote:

>On January 12, 2004 at 17:34:52, Uri Blass wrote:
>
>>I do not see when it happens in crafty and note that it is not only a question
>>of speed when it is not clear what is faster and if I understand correctly
>>crafty may be wrong when a sequence of captures that is finished in trading
>>kings happens and it may happen in the endgames.
>>
>>[D]8/5r2/5k2/3R1p2/5K2/8/8/8 w - - 0 1
>>
>>Rxf5+ is a good capture but based on SEE that let trading kings it can be
>>pruned.
>>
>>Uri
>
>worse still, I think Kxf5 also gives some sort of eroneous score, although
>probably something lile -4.
>
>Scott

I care only about Rxf5

Kxf5 is not generated by my legal move generator.
Rxf5 is generated so I care about right evaluation of that capture.

Uri



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