Author: scott farrell
Date: 17:05:11 01/12/04
Go up one level in this thread
On January 12, 2004 at 17:34:52, Uri Blass wrote: >I do not see when it happens in crafty and note that it is not only a question >of speed when it is not clear what is faster and if I understand correctly >crafty may be wrong when a sequence of captures that is finished in trading >kings happens and it may happen in the endgames. > >[D]8/5r2/5k2/3R1p2/5K2/8/8/8 w - - 0 1 > >Rxf5+ is a good capture but based on SEE that let trading kings it can be >pruned. > >Uri thanks uri/sune, added some stuff about a king, my acutal check was if king is capturing, and -stm still has pieces in the capture list, return -king for that part. I also added the dont xray the king, but I didnt see any effect - but clearly it is smart. My goal is to have 2 SEE, one fast, and one smart. output from chompster: the key is: maxthreat/SEE+/SEE ala crafty/NA as you can see it scores the Kxf5 as +1, and kxf5 as -50, interestingly with checks in the qsearch either way found kxf5+ with the same 33 nodes. I think crafty might need 2 plies instead of one, with an incorrect SEE and no checks in the qsearch. notice RE5 says 0 on both SEE and SEE+, I think SEE (ala crafty) just minimax's the king swap and accidently gets the right score. 8/5r2/5k2/3R1p2/5K2/8/8/8/ w - - 0 0 normal moves: RD8 (D5D8) , maxThreat=0/0/0/0 RD7 (D5D7) , maxThreat=0/-5/-5/0 RD6 (D5D6) , maxThreat=9/0/0/0 RA5 (D5A5) , maxThreat=0/0/0/0 RB5 (D5B5) , maxThreat=0/0/0/0 RC5 (D5C5) , maxThreat=0/0/0/0 RE5 (D5E5) , maxThreat=0/0/0/0 RxF5 (D5F5) , maxThreat=9/1/-4/0 RD4 (D5D4) , maxThreat=0/0/0/0 RD3 (D5D3) , maxThreat=0/0/0/0 RD2 (D5D2) , maxThreat=0/0/0/0 RD1 (D5D1) , maxThreat=0/0/0/0 KE5 (F4E5) , maxThreat=9/-50/0/0 KxF5 (F4F5) , maxThreat=9/-50/-4/0 KG5 (F4G5) , maxThreat=9/-50/-50/0 KE4 (F4E4) , maxThreat=1/-50/-50/0 KG4 (F4G4) , maxThreat=1/-50/-50/0 KE3 (F4E3) , maxThreat=0/0/0/0 KF3 (F4F3) , maxThreat=0/0/0/0 KG3 (F4G3) , maxThreat=0/0/0/0
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