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Subject: Re: Does crafty stop calculating SEE after capturing a king?

Author: scott farrell

Date: 23:15:36 01/12/04

Go up one level in this thread


On January 13, 2004 at 00:00:14, Uri Blass wrote:

>On January 12, 2004 at 20:05:11, scott farrell wrote:
>
>>On January 12, 2004 at 17:34:52, Uri Blass wrote:
>>
>>>I do not see when it happens in crafty and note that it is not only a question
>>>of speed when it is not clear what is faster and if I understand correctly
>>>crafty may be wrong when a sequence of captures that is finished in trading
>>>kings happens and it may happen in the endgames.
>>>
>>>[D]8/5r2/5k2/3R1p2/5K2/8/8/8 w - - 0 1
>>>
>>>Rxf5+ is a good capture but based on SEE that let trading kings it can be
>>>pruned.
>>>
>>>Uri
>>
>>
>>thanks uri/sune, added some stuff about a king,
>>
>>my acutal check was if king is capturing, and -stm still has pieces in the
>>capture list, return -king for that part. I also added the dont xray the king,
>>but I didnt see any effect - but clearly it is smart.
>>
>>My goal is to have 2 SEE, one fast, and one smart.
>>
>>output from chompster:
>>
>>the key is:
>>maxthreat/SEE+/SEE ala crafty/NA
>>
>>as you can see it scores the Kxf5 as +1, and kxf5 as -50, interestingly with
>>checks in the qsearch either way found kxf5+ with the same 33 nodes. I think
>>crafty might need 2 plies instead of one, with an incorrect SEE and no checks in
>>the qsearch.
>>
>>notice RE5 says 0 on both SEE and SEE+, I think SEE (ala crafty) just minimax's
>>the king swap and accidently gets the right score.
>>
>>8/5r2/5k2/3R1p2/5K2/8/8/8/ w - - 0 0
>>normal moves:
>>RD8 (D5D8) , maxThreat=0/0/0/0
>>RD7 (D5D7) , maxThreat=0/-5/-5/0
>>RD6 (D5D6) , maxThreat=9/0/0/0
>>RA5 (D5A5) , maxThreat=0/0/0/0
>>RB5 (D5B5) , maxThreat=0/0/0/0
>>RC5 (D5C5) , maxThreat=0/0/0/0
>>RE5 (D5E5) , maxThreat=0/0/0/0
>>RxF5 (D5F5) , maxThreat=9/1/-4/0
>>RD4 (D5D4) , maxThreat=0/0/0/0
>>RD3 (D5D3) , maxThreat=0/0/0/0
>>RD2 (D5D2) , maxThreat=0/0/0/0
>>RD1 (D5D1) , maxThreat=0/0/0/0
>>KE5 (F4E5) , maxThreat=9/-50/0/0
>>KxF5 (F4F5) , maxThreat=9/-50/-4/0
>>KG5 (F4G5) , maxThreat=9/-50/-50/0
>>KE4 (F4E4) , maxThreat=1/-50/-50/0
>>KG4 (F4G4) , maxThreat=1/-50/-50/0
>>KE3 (F4E3) , maxThreat=0/0/0/0
>>KF3 (F4F3) , maxThreat=0/0/0/0
>>KG3 (F4G3) , maxThreat=0/0/0/0
>
>I do not understand it.
>
>Why maxthreat of Re5 is 0 when maxthreat of the illegal Ke4 is 1?
>both threat the pawn at f5 and if we talk about new threat then they do not have
>a new threat.
yeh, maxThreat is only the maximum piece that can be attacked after the move is
made, Its not SEE at all, I guess Re5 should return 1, attacking the pawn. I
think maxThreat is not used much these days, but still in the debug. I'll check
Re5 anyway.

>
>I also do not understand why threat against the king is 9 when SEE of exposing
>the king to check is -50.
>
Maxthreat doesnt differentiate between kings and queens, its only to detect
moves that are threatening, as opposed to actually capturing anything, if some
threats a king its nearly the same as threat to a queen, you better do something
about it - or probably lose the game.

I guess you saw the nice 1.0 SEE+ gain for Rxf5 - you have to like that like.

>Uri



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