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Subject: Re: Does crafty stop calculating SEE after capturing a king?

Author: scott farrell

Date: 06:31:01 01/13/04

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On January 13, 2004 at 09:24:56, Robert Hyatt wrote:

>On January 13, 2004 at 03:48:32, Andreas Guettinger wrote:
>
>>On January 12, 2004 at 17:47:07, Robert Hyatt wrote:
>>
>>>On January 12, 2004 at 17:34:52, Uri Blass wrote:
>>>
>>>>I do not see when it happens in crafty and note that it is not only a question
>>>>of speed when it is not clear what is faster and if I understand correctly
>>>>crafty may be wrong when a sequence of captures that is finished in trading
>>>>kings happens and it may happen in the endgames.
>>>>
>>>>[D]8/5r2/5k2/3R1p2/5K2/8/8/8 w - - 0 1
>>>>
>>>>Rxf5+ is a good capture but based on SEE that let trading kings it can be
>>>>pruned.
>>>>
>>>>Uri
>>>
>>>No.  It is not very frequent and doing the test will burn more time than
>>>avoiding the test saves, since the occurrence is so tiny.  I simply ignore
>>>it totally...
>>
>>A gave my kings a value of +-Infinity.
>>Now, in such a case, wouldn't it stand pat anayway instead of capturing the
>>king? Because loosing a rook seems better than loosing a king.
>>
>>regards
>>Andy
>
>
>I do the same, so actually you might be correct, in that losing one king will
>stop the captures there in the minimax phase...

I think you'll find URI set this up specifically, notice the rook _behind_ the
king, ready for an xray attack.

if you take my King, I'll take yours with my rook !!!

Scott



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