Author: Jouni Uski
Date: 00:24:10 01/14/04
Many testers (specially in Germany) play their test games with x basic minutes + y seconds increment. What is the benefit of this kind of hydrid level really? I still prefer to play x moves in y minutes . Of course reason for increment is to make time losses almost impossible, but this is wrong way I think. If engine loses on time it's engines own fault and should punish for that end of discussion! With x/n You can count tournament time by estimating around 70 moves in each game. Alternatively You can of course play game in x minutes but still no increment needed. Jouni
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