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Subject: I still don't get it: time increment, why?

Author: Jouni Uski

Date: 00:24:10 01/14/04


Many testers (specially in Germany) play their test games with x basic minutes +
y seconds increment. What is the benefit of this kind of hydrid level really?
I still prefer to play x moves in y minutes . Of course reason for increment is
to make time losses almost impossible, but this is wrong way I think. If engine
loses on time it's engines own fault and should punish for that end of
discussion! With x/n You can count tournament time by estimating around 70 moves
in each game.

Alternatively You can of course play game in x minutes but still no increment
needed.

Jouni



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