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Subject: Re: The importance of learning

Author: Reinhard Scharnagl

Date: 07:47:56 01/14/04

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On January 14, 2004 at 10:35:38, Uri Blass wrote:

>On January 14, 2004 at 10:19:03, Reinhard Scharnagl wrote:
>
>>On January 14, 2004 at 07:52:19, Uri Blass wrote:
>>
>>>I think that learning can be very effective.
>>>
>>>An engine that does not learn may lose the same games again and again after
>>>enough games.
>>>
>>>I use learning for matches of 4 games that are popular in Leo's tournament and
>>>my learning is simply to choose a different first move after a loss.
>>
>>Is this real 'learning', or an escaping into a not yet refuted randomizing?
>>
>>>With my very small manually edited book(only few hundreds of positions) there
>>>are big chances that movei will lose the same game twice if I do not do it.
>>>
>>>For testing I prefer to use the nunn2 match and test suites.
>>
>>Nevertheless that behaviour really may produce success, it is not what I would
>>call learning. But you are not alone using the word 'learning' that way.
>>
>>Before claiming something being able to learn, please specify, what is learning.
>>I still cannot do this sufficiently.
>>
>>Regards, Reinhard.
>
>Every behaviour of a program that is dependent on the history of games is
>learning.

Hello Uri,

learning is possible from success or from failures. (And I hope not to have
made you angry by the above.)

Failures (in opposit to successes) mostly can be localized at a special point of
history (you correctly demands that dependance).

But loosing a game can be completely independent from the opening moves.

Without being able to localize the probably point of error (with a lot more than
low random chance) how could there be a correct implementing of experiences?

Regards, Reinhard.



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