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Subject: Re: I still don't get it: time increment, why?

Author: David Dahlem

Date: 08:12:43 01/14/04

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On January 14, 2004 at 03:58:02, David Dory wrote:

>On January 14, 2004 at 03:24:10, Jouni Uski wrote:
>
>>Many testers (specially in Germany) play their test games with x basic minutes +
>>y seconds increment. What is the benefit of this kind of hydrid level really?
>>I still prefer to play x moves in y minutes . Of course reason for increment is
>>to make time losses almost impossible, but this is wrong way I think. If engine
>>loses on time it's engines own fault and should punish for that end of
>>discussion! With x/n You can count tournament time by estimating around 70 moves
>>in each game.
>>
>>Alternatively You can of course play game in x minutes but still no increment
>>needed.
>>
>>Jouni
>
>The answer, I believe, is to keep the emphasis of the program/human on playing
>chess, rather than mere time management.
>
>There's nothing wrong with either time schedule, it's just a matter of emphasis.
>
>David

"Time management" is part of "playing chess". You can't have one without the
other!

Regards
Dave



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