Author: David Dahlem
Date: 08:12:43 01/14/04
Go up one level in this thread
On January 14, 2004 at 03:58:02, David Dory wrote: >On January 14, 2004 at 03:24:10, Jouni Uski wrote: > >>Many testers (specially in Germany) play their test games with x basic minutes + >>y seconds increment. What is the benefit of this kind of hydrid level really? >>I still prefer to play x moves in y minutes . Of course reason for increment is >>to make time losses almost impossible, but this is wrong way I think. If engine >>loses on time it's engines own fault and should punish for that end of >>discussion! With x/n You can count tournament time by estimating around 70 moves >>in each game. >> >>Alternatively You can of course play game in x minutes but still no increment >>needed. >> >>Jouni > >The answer, I believe, is to keep the emphasis of the program/human on playing >chess, rather than mere time management. > >There's nothing wrong with either time schedule, it's just a matter of emphasis. > >David "Time management" is part of "playing chess". You can't have one without the other! Regards Dave
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