Author: Roberto Nerici
Date: 08:38:50 01/14/04
Go up one level in this thread
On January 14, 2004 at 08:45:50, Anthony Cozzie wrote: >On January 14, 2004 at 03:24:10, Jouni Uski wrote: > >>Many testers (specially in Germany) play their test games with x basic minutes + >>y seconds increment. What is the benefit of this kind of hydrid level really? >>I still prefer to play x moves in y minutes . Of course reason for increment is >>to make time losses almost impossible, but this is wrong way I think. If engine >>loses on time it's engines own fault and should punish for that end of >>discussion! With x/n You can count tournament time by estimating around 70 moves >>in each game. >> >>Alternatively You can of course play game in x minutes but still no increment >>needed. >> >>Jouni > >Engines are dumb. Humans always play with a plan. A computer will often do >nothing for 10 moves because a) making progress is beyond its search depth or b) >it doesn't understand the position. Its quite common to see computer games >70-80 moves long in comparison to GM games. An increment really helps there. IMO your right, but I think it is also worth pointing out that computer games are usually played to mate or at least very late endgame positions. A losing GM resigns well before then, and as for GM draws... :-) Roberto/.
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