Author: Robert Hyatt
Date: 09:59:37 01/14/04
Go up one level in this thread
On January 14, 2004 at 03:24:10, Jouni Uski wrote: >Many testers (specially in Germany) play their test games with x basic minutes + >y seconds increment. What is the benefit of this kind of hydrid level really? >I still prefer to play x moves in y minutes . Of course reason for increment is >to make time losses almost impossible, but this is wrong way I think. If engine >loses on time it's engines own fault and should punish for that end of >discussion! With x/n You can count tournament time by estimating around 70 moves >in each game. > >Alternatively You can of course play game in x minutes but still no increment >needed. > >Jouni If you don't, and the two programs are nearly equal, the result is almost a coin-toss, because when time is low, searches change. adding an increment says that you can _always_ search for that long, plus whatever fraction of the original time block you want to invest... you never have to play a move in a fraction of a second where tactics might smoke you...
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