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Subject: Re: I still don't get it: time increment, why?

Author: Robert Hyatt

Date: 09:59:37 01/14/04

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On January 14, 2004 at 03:24:10, Jouni Uski wrote:

>Many testers (specially in Germany) play their test games with x basic minutes +
>y seconds increment. What is the benefit of this kind of hydrid level really?
>I still prefer to play x moves in y minutes . Of course reason for increment is
>to make time losses almost impossible, but this is wrong way I think. If engine
>loses on time it's engines own fault and should punish for that end of
>discussion! With x/n You can count tournament time by estimating around 70 moves
>in each game.
>
>Alternatively You can of course play game in x minutes but still no increment
>needed.
>
>Jouni

If you don't, and the two programs are nearly equal, the result is almost a
coin-toss, because when time is low, searches change.  adding an increment
says that you can _always_ search for that long, plus whatever fraction of
the original time block you want to invest...  you never have to play a move
in a fraction of a second where tactics might smoke you...



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