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Subject: Re: Man vs Machine in Poland

Author: Robert Hyatt

Date: 19:52:49 01/16/04

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On January 16, 2004 at 19:10:58, Peter Berger wrote:

>On January 15, 2004 at 11:51:16, Robert Hyatt wrote:
>
>>On January 15, 2004 at 09:18:20, Grzegorz Sidorowicz wrote:
>>
>>>http://www.geocities.com/maciej_szmit/Turniej_Noworoczny.html
>>
>>
>>30 years ago that would have been interesting.  However, in 1981 Cray Blitz
>>entered a tournament with players over 2200, and it won the event with a perfect
>>score (a game vs the highest rated master at the event was published in Chess
>>Life that year).
>>
>>If a computer enters an event with no players over 2200, and _doesn't_ win it,
>>then that is news, of course. :)
>
>This might have been 10-20 year's ago standard. As is, this was a terribly
>interesting post for me, maybe not for you though.
>
>I couldn't care less about Crafty as a human player, it's just too strong.
>
>Robin looks like a cool engine though - that Rzeznik is too strong I knew
>anyway.
>
>And the games were pretty inspiring too . Did anyone else have a look at them ?
>
>Other than WCCC or SSDF, the real tough job, at least for anyone who cares, is
>to provide something that might be interesting for a 1800 or a 2000 player.
>Targetting the 2500 players might be a too narrow road.

I don't disagree there.  And, in fact, it is actually very difficult to write
a program that plays like a 1800-2000 player.  IE the program is usually
tactically stronger but positionally weaker than a real 1800-2000 human player.

It's an interesting challenge.

Mike's been playing with this with the "Crafty personality" stuff of course.
And commercial programs have been doing it as well.  But any I have tried just
don't feel right, IMHO.

>
>That computers at their best can beat 2000 players is old news, agreed.
>
>Peter



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