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Subject: Re: Reinhardt Values, 148 move game!

Author: Reinhard Scharnagl

Date: 08:00:15 01/18/04

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On January 18, 2004 at 10:25:09, Ed Trice wrote:

>This game ended as a win for Vortex "regular", but it could have been drawn in
>practice. The endgame began as Archbishop + 7 pawns versus Knight + Rook + 7
>Pawns, but black had a set of tripled pawns. Most of the ending was Archbishop +
>5 Pawns vs. Rook + Knight + 3 Pawns.
>
>As a result of this one game, it is apparent that there is a wide open field for
>setting the piece weights in Gothic Chess. Vortex consistently sowed a score of
>+165 when it could have been a dead draw, while the Reinhardt version showed -45
>near the end, which was closer to the mark.
>
>Regular Gothic Vortex vs. Reinhardt Value Vortex
>
>[Event "Gothic Chess Match Game #1"]
>[Site "Philadelphia, Pennsylvania"]
>[Date "2004.01.17"]
>[Round "1"]
>[White "Gothic Vortex 1.0.1"]
>[Black "Gothic Vortex 1.0.1R (Reinhardt Piece Values)"]
>[Result "1-0"]

Hello Ed,

I had a short view on the opening of that game, which is to huge to enter it by
hand completely. There I found again that piece values alone could not secure a
well played opening. Here is a wide field for testing appropriate positional
detail evaluations. (I am - as you will know - not a fan of huge opening
libraries, which only would hide that problem.)

Interesting to read your conclusions on the game though black could not secure a
remis.

Are you willing to explain the weights of your fine evaluation you use in your
program compared to the average material bilance? I think it has to be about 25%
more important than within traditional chess.

Sorry that I still have not reactivated chess (GC) programming yet, but I am
still not able to concentrate except for a very short time. I would like to
generate qualified perft values, because there should be a pool of such figures
to become able to verify new move generation for all the rising GC engines.

Regards, Reinhard.



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