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Subject: Re: shredder 8 and weird PVs? (sandro?)

Author: Tord Romstad

Date: 09:11:30 01/19/04

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On January 19, 2004 at 11:43:21, Sune Fischer wrote:

>A while back I ran lots of test positions and compared the PVs between the two
>methods.
>What I generally saw was that they were identical, only the hash extracted PV
>usually were a few moves longer.

I extract all my PVs from the hash table.  I am not sure I agree with
your observation that the hash extracted PVs are usually longer, but I
agree that they are *sometimes* longer.

Today Leo helped me discover an obscure bug related to this.  The
maximum search depth in Gothmog is 60 plies, and my PV[] array has
60 entries.  The fact that extracting the PV from the hash table
could cause a PV of length greater than 60 plies had never passed
my mind until Leo sent me a debug file from a game where Gothmog
crashed directly after printing out a 61-move PV.  :-)

Tord



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