Author: Tord Romstad
Date: 09:33:43 01/19/04
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On January 19, 2004 at 12:29:52, Robert Hyatt wrote: >I assume you are eliminating cycles when you do this? IE you can reach >a path like this: > >a-b-c-d-e-f-g-h-i-j-k-e > >If you don't stop, you can now cycle forever and blow _any_ array size you >want. I used to expand my PV by probing the hash after an iteration ended, >and I had to handle this case myself... Yes, I eliminate cycles. Otherwise I would of course have noticed the bug much earlier. I've played thousands of games with this bug, but the problem never occured in those games. 60-move PVs are not very common, at least not in my engine. :-) Tord
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