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Subject: Re: shredder 8 and weird PVs? (sandro?)

Author: Tord Romstad

Date: 09:33:43 01/19/04

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On January 19, 2004 at 12:29:52, Robert Hyatt wrote:

>I assume you are eliminating cycles when you do this?  IE you can reach
>a path like this:
>
>a-b-c-d-e-f-g-h-i-j-k-e
>
>If you don't stop, you can now cycle forever and blow _any_ array size you
>want.  I used to expand my PV by probing the hash after an iteration ended,
>and I had to handle this case myself...

Yes, I eliminate cycles.  Otherwise I would of course have noticed the
bug much earlier.  I've played thousands of games with this bug, but the
problem never occured in those games.  60-move PVs are not very common,
at least not in my engine.  :-)

Tord




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