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Subject: Re: Mixing alpha-beta with PN search

Author: Dennis Breuker

Date: 05:21:10 01/20/04

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On January 20, 2004 at 07:04:16, Tord Romstad wrote:

>Hi Dennis,
>
>Thank you very much for your answer!  I am very happy to recieve
>advice from one of the leading authorities on PN-like algorithms.
>
>:-)
>
>On January 20, 2004 at 05:54:11, Dennis Breuker wrote:
>>
>>I haven't worked on something similar, but have worked with PN search
>>and PN^2 search (see my thesis). I have thought about using PN search
>>for finding material wins.
>
>Yes, I've read and enjoyed your thesis, of course.  Your idea of using
>PN search for finding material wins is already on the list of thing
>I would like to try out some time.  One of my most recent changes in
>my engine is the following:
>
>When the side to move is ahead by a piece or more in material, and
>the opponent has no positional compensation, I use a null move search
>with my normal evaluation function replaced by a much simpler function.
>The idea is that the position is almost certainly won unless the
>opponent has a forced tactical win.  Inside the null move search
>positional scores are not very important (I hope), and a primitive

Still you have to be careful in positions with high potential
(positional) value, like two connected pawns on the 6th/7th row,
for instance.

>evaluation function should be enough.  If the nullmove fails high
>by a big margin (which is usually the case), I return the value of
>the static eval (*not* the value of the null move search).  If
>the null move fails high by only a small margin, it is too risky
>to trust the reduced-knowledge search, and I do another null move
>search with the full evaluation function.

Sounds like a nice idea. What are your results with this?

>It is perhaps worth a try to replace the reduced-knowledge
>null move searches with a PN search for finding material wins.

If you can find a good way to initialize the proof and disproof
numbers.

>>In general, I think it is very difficult to use plain PN search
>>for finding an arbitrary goal. PN search is guided by mobility:
>>it prefers positions where the opponent has few moves, and you
>>have many moves. That is why it is good in finding forced mates.
>>If the opponent has few moves, there is a higher probability
>>that there is a mate somewhere. And that is why PN search is
>>not so good in finding mates where you have to make a
>>"silent move" (don't know the Engelish term for it) somewhere in
>>the sequence.
>>A forced mate like 1.Nf7+ Kg8 2.Nh6++ Kh8 3.Qg8+ Rxg8 4.Nf7 mate
>>is very easy to find for PN search, whereas a mate like
>>1.Bf6 any 2.Qh6 any 3.Qg7 mate is much more difficult to find
>>for PN search.
>>
>>This means that when you have other goals than mate, you must
>>guide the search for a most proving node by something else than
>>mobility... And that's not easy.
>
>It's not easy, but in certain cases I am not sure it is entirely
>impossible.  Finding a clever domain-dependent way of assigning
>the initial proof and disproof numbers could help, don't you
>think so?

Yes. I mean, I do think so. :)

However... mobility still is an issue, since you do a summation
over the (dis)proof numbers of all children. And less children
usually means a lower value.

Dennis



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