Author: Robert Hyatt
Date: 11:07:44 01/21/04
Go up one level in this thread
On January 21, 2004 at 03:56:39, Daniel Clausen wrote: >On January 20, 2004 at 12:55:58, Sune Fischer wrote: > >[snip] > >>You are not adressing the other issues, the termination stuff and the added >>code. It's not the copy-cost that mainly keeps me from doing it. > >Now you must be joking, Sune. I mean a PV is basically a list of moves. Surely >someone who's capable of building a chess program is able to fill a list of >moves and terminate the list somehow? Btw: I plan to use the STL-container >'list' for this purpose. It's fast enough anyway and foolproof. (but then, >terminating the list either with separate length-information or a NO_MOVE at the >end of the list sound rather trivial too - to me :) > > > >>>>The fundamental principle in chess programming is never to do any work >>>>that is not needed. > >Well, that's arguable a fundamental principle for any programming task. While I >can see that a programmer of an amateur engine can say that 'I couldn't care >less about the PV', it strikes me a bit odd that a programmer of a commercial >engine does the same. Afterall the initial message clearly showed that customers >would like to rely more on the PV than they currently can (in case of Shredder) > >Next thing you guys say is "don't display the score anymore! the only thing that >counts is the played move!" :) [yes, I'm joking now :)] > > >>>>That's why I think it is a bit silly to update a PV a few hundred times (in >>>>particular in qsearch) and then only print it out the last one. > >What I find a bit silly in this discussion is that both you and Bob seem to be a >bit stubborn in this discussion. (excuse me! :) One likes to have a useful PV >whenever possible, the other couldn't care less. No need (for both of you) to >hide behind technical details to defend your respective point. :) > >Sargon (hopes both don't gang up on him now :) I don't think there is an "argument" involved. He has simply been explaining why he is happy with his solution, I have been explaining why I am happy with mine...
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