Author: Drexel,Michael
Date: 14:10:20 01/21/04
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On January 21, 2004 at 17:02:30, Mike Hood wrote: >Here's a small example of "perfect play" using the KRPP-KR tablebase. It's not >the only path that leads to mate, there are a few possible branches along the >way, but there are no shorter paths. How many engines playing black without >6-piece EGTBs could get a win against an engine playing white with 6-piece >EGTBs? Not many, if any. Take a look > >[D] 3R4/6k1/8/6p1/7p/2r5/7K/8 b - - 0 63 > >63...Kg6 64. Rh8 Kf5 >65. Rf8+ Kg4 66. Rd8 Rc2+ 67. Kg1 h3 68. Rd4+ Kg3 69. Rd3+ Kh4 70. Rd8 g4 71. >Rd4 Kg3 72. Rd3+ Kf4 73. Rd4+ Kf3 74. Rd3+ Ke4 75. Rd8 g3 76. Re8+ Kf4 77. Rf8+ >Ke5 78. Re8+ Kf6 79. Re1 Kg5 80. Rd1 Rf2 81. Rd5+ Kg4 82. Rd4+ Rf4 83. Rd2 h2+ >84. Kg2 Rf2+ 85. Rxf2 gxf2 86. Kxf2 h1=Q 87. Ke3 Qd5 88. Ke2 Kf4 89. Kf1 Qa2 >90. Ke1 Ke3 91. Kd1 Qb1# That is a basic endgame. I would win that in my sleep. Michael
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