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Subject: Re: Are 6-piece EGTB's worth it?

Author: Robert Hyatt

Date: 10:17:38 01/22/04

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On January 22, 2004 at 11:57:20, José de Jesús García Ruvalcaba wrote:

>On January 21, 2004 at 17:02:30, Mike Hood wrote:
>
>>Here's a small example of "perfect play" using the KRPP-KR tablebase. It's not
>>the only path that leads to mate, there are a few possible branches along the
>>way, but there are no shorter paths. How many engines playing black without
>>6-piece EGTBs could get a win against an engine playing white with 6-piece
>>EGTBs? Not many, if any. Take a look
>>
>>[D] 3R4/6k1/8/6p1/7p/2r5/7K/8 b - - 0 63
>>
>>63...Kg6 64. Rh8 Kf5
>>65. Rf8+ Kg4 66. Rd8 Rc2+ 67. Kg1 h3 68. Rd4+ Kg3 69. Rd3+ Kh4 70. Rd8 g4 71.
>>Rd4 Kg3 72. Rd3+ Kf4 73. Rd4+ Kf3 74. Rd3+ Ke4 75. Rd8 g3 76. Re8+ Kf4 77. Rf8+
>>Ke5 78. Re8+ Kf6 79. Re1 Kg5 80. Rd1 Rf2 81. Rd5+ Kg4 82. Rd4+ Rf4 83. Rd2 h2+
>>84. Kg2 Rf2+ 85. Rxf2 gxf2 86. Kxf2 h1=Q 87. Ke3 Qd5 88. Ke2 Kf4 89. Kf1 Qa2
>>90. Ke1 Ke3 91. Kd1 Qb1#
>
>The win for black in this position is way too easy. I expect any top engine to
>win it without tablebases against an opponent with tablebases. Of course it may
>take quite a few more moves than the optimal win. Unfortunately I can not run
>this experiment due to lack of resources.
>José.


I ran this test.

First, this is a mate in 28 moves as given.

at 1 sec/move (the crafty with no egtb) Crafty drew by playing the following
variation: 1. ... h3 2. Rd6 g4? and now it is a dead draw as the tablebases
prove.

at 5 secs/move, it took the no-tablebase crafty 42 moves to deliver mate, rather
than the optimal 28.  Not a real problem as there were pawn pushes to make the
50 move rule a non-issue.

at 10 secs/move it took 37 moves to deliver mate, 9 more than optimal.  I
suspect that it will get closer to optimal as the time per move goes up.

SO the only danger in this position is a very fast search that can advance
a pawn into a quick draw...



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