Author: Dann Corbit
Date: 18:32:15 01/22/04
Go up one level in this thread
On January 22, 2004 at 12:34:07, Peter Skinner wrote:
>On January 22, 2004 at 04:35:26, Andreas Stabel wrote:
>
>>Thanks for your build of crafty.
>>I have one problem with it. I use crafty for analysing
>>positions in the console interface and in the latest versions,
>>yours included, I cannot anymore load a FEN postion with the epdlrec
>>command.
>>
>>Do you or anybody else know why ?
>>
>>Best regards
>>Andreas Stabel
>
>Hi Andreas,
>
>No I do not know why you wouldn't be able to. Maybe ask Robert if something has
>changed regarding that, as I do not see anything in the version history from
>main.c to suggest it has changed.
Did you compile with EPD defined?
From the top of Option.c:
...
int Option(TREE * RESTRICT tree)
{
/*
************************************************************
* *
* parse the input. if it looks like a FEN string, don't *
* parse using "/" as a separator, otherwise do. *
* *
************************************************************
*/
if (StrCnt(buffer, '/') >= 7)
nargs = ReadParse(buffer, args, " ;=");
else
nargs = ReadParse(buffer, args, " ;=/");
if (!nargs)
return (1);
if (args[0][0] == '#')
return (1);
/*
************************************************************
* *
* EPD implementation interface code. EPD commands can *
* not be handled if the program is actually searching in *
* a real game, and if Crafty is "pondering" this has to *
* be stopped. *
* *
************************************************************
*/
#if defined(EPD)
if (initialized) {
if (EGCommandCheck(buffer)) {
if (thinking || pondering)
return (2);
else {
(void) EGCommand(buffer);
return (1);
}
}
}
#endif
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