Author: Roberto Waldteufel
Date: 00:10:34 12/02/98
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On November 30, 1998 at 04:16:53, Rémi Coulom wrote: >http://www-leibniz.imag.fr/~coulom/ >download wbengine.zip. >source code is available in source.tar.gz > >Remi Hi Remi, This is great news! I have downloaded your program, and I would like if possible to make my own program compatible for Auto232 using Wbengine. Unfortunately I have no facilities for testing, but I would like to have a go anyway. Can you tell me, do the engines send/receive via stdin and stdout? Also, What would be a minimal set of Winboard commands for me to implement in order to play a game via wbengine with another engine? I am particularly interested to achieve Auto232 compatability, which I did under DOS, but lost when I ported to Win32, because the program is playing in Torsten's Tournament, and he has to enter moves manually at present. My program is a Windows Console Application with its own user interface (does not use Winboard), which is text only, so should be ideal for conversion. Thanks in advance, Roberto
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