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Subject: Re: Autoplayer adapter available for winboard engines

Author: Roberto Waldteufel

Date: 00:10:34 12/02/98

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On November 30, 1998 at 04:16:53, Rémi Coulom wrote:

>http://www-leibniz.imag.fr/~coulom/
>download wbengine.zip.
>source code is available in source.tar.gz
>
>Remi

Hi Remi,

This is great news! I have downloaded your program, and I would like if possible
to make my own program compatible for Auto232 using Wbengine. Unfortunately I
have no facilities for testing, but I would like to have a go anyway. Can you
tell me, do the engines send/receive via stdin and stdout? Also, What would be a
minimal set of Winboard commands for me to implement in order to play a game via
wbengine with another engine? I am particularly interested to achieve Auto232
compatability, which I did under DOS, but lost when I ported to Win32, because
the program is playing in Torsten's Tournament, and he has to enter moves
manually at present. My program is a Windows Console Application with its own
user interface (does not use Winboard), which is text only, so should be ideal
for conversion.

Thanks in advance,
Roberto



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