Author: Anthony Cozzie
Date: 17:28:33 01/24/04
Go up one level in this thread
On January 24, 2004 at 18:24:35, Uri Blass wrote: >On January 24, 2004 at 17:58:54, Anthony Cozzie wrote: > >>On January 24, 2004 at 15:57:50, Mike Siler wrote: >> >>>In an average middlegame position, around 80-85% of the nodes my program >>>searches are quiesce nodes. I have a static exchange evaluator and I only search >>>captures with SEE value > 0. It seems like other engines are always under 25% >>>qnodes. What else should I be doing to reduce these numbers? >>> >>>Michael >> >>Zappa has similar percentages. Only engines that forward prune will have 30% >>qnodes. >> >>anthony > >It is dependent on the definition of qnodes. > >Mike did not use the right definition but if I remember correctly even tscp has >not more than 30% qnodes based on the right definition. > >Engines that use checks and other moves in the qsearch may have more than 30% if >they do not do a lot of pruning. > >Uri It is difficult to see what definitions are possible other than int quiescense(...) { quiescense_nodes++; } anthony
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.