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Subject: Re: 'Red alert' for humans - but how about chess engines?

Author: Soren Riis

Date: 10:31:47 12/02/98

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On December 02, 1998 at 11:35:12, Robert Ericsson wrote:

>This a missing post that seems to have disappeared since yesterday...
>
>/Robert Ericsson
>---------------------------------------
>I had the following position in a correspondence chess game some three
>years ago.
>
>5b1r/3bkp2/3ppp2/p6P/4PP2/1PNB4/1KP5/7R b - -
>
>White's last move was 1. Kb1-b2 (1. f5 is better) and after 1. - f5!
>2. exf5 Bg7 3. fxe6 fxe6 4. Be2 Rc8 5. Rh3 Rxc3! 6. Rxc3 Bd4!
>black won easily within 10-15 more moves.
>
>I have tested this position on both Hiarcs 6 and Rebel 9 and they seem to
>understand nothing about this position. They don't find 1. - f5 because
>they obviously don't see the deadly pin long the diagonal. And even after
>6. - Bd4 it will take a long time for them to realize that white is actually
>lost.
>
>My questions are: when (at which PLY) do chess engines realize that:
>a) 1. Kb2-b2 is bad due to the reply 1. - f5!
>b) white is lost after 6. - Bd4
>
>Robert Ericsson
>----------------------------------------

Whoaw, this is one of the most computer hostile positions I have seen for
a long time!! Are there any programs (including weaker experimental programs
which might have been designed to make this kind of positional sacrifises) which
can solve the above problem?

Soren Riis



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