Author: Thorsten Czub
Date: 02:42:22 01/26/04
Go up one level in this thread
On January 25, 2004 at 18:59:29, Thomas Mayer wrote: >But we are discussing here about strength. Strength resists in results, not in >playing style. the results must make sense. When you reduce the time in blitz games, the end results makes not much sense . >You claim that Hiarcs 9 agg+hyp is best in blitz - i claim that agg+hyp is better. for the best setting, you would need to finetune some more parameters. but the parameters in hiarcs are limited to only a few things. this way you cannot setup the parameters accurate. >now Sarah post some games >where it was shreddered by Shredder 8 (which is not that good in blitz like we >all know - look at results e.g. Heinz Walz had - or the comparisson of blitz and >active time controls at the CSS-ratinglists) i do not believe those results are right. if shredder would be so good in blitz (shreddered - as you call it) the people with faster hardware and shredder8 would win against me. but they do not. so something is wrong with the results sarah posts. who knows, maybe one program has PB on and the other not, or the resources are splitted in the wrong way, i don't know. but normally if shredder would be superior in blitz, this would lead to losses when i am playing against it. - they are no prove, Sarah did >never claim that, but they surely show that it is way to soon to make >conclusions like you did: what a nonsense. if it is no prove, than you cannot say that another conclusion is less worth. > Hiarcs 9 agg+hyp is best in blitz. i say that hiarcs is stronger than shredder. i also say that the default setting of hiarcs is IMO not optimal. IMO for agg+hyp you would need to adjust the king safety terms. but this is not possible in the engine parameters. so agg+hyp is only the first step. it would IMO need further changes in the program. IMO the default hiarcs9 is suboptimal. and further changes (small ones) would lead to a more optimal program. > Show a little bit >more evidance then some crude server ratings... New paradigm... big laugh... > >Greets, Thomas when it was paderborn championship we KNEW that genius would lose to chess system tal. we knew because we did autoplayer games before. when we played the game, i asked ossi in which opening line he wants to lose, this time. i showed him the autoplayer games and he laughed. he stopped laughing and looked into the games and openings. then he said: ok - i choose a defensive opening. he lost this game too. so far about big laughs. >P.S.: Of course I think that Hiarcs 9 is one of the best engines - but with it's >original settings. this is wrong.
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