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Subject: Re: crafty and mate threats question

Author: Robert Hyatt

Date: 08:52:15 01/26/04

Go up one level in this thread


On January 26, 2004 at 10:40:29, Tony Werten wrote:

>On January 26, 2004 at 06:13:10, Tord Romstad wrote:
>
>>On January 25, 2004 at 17:55:13, Robert Hyatt wrote:
>>
>>>On January 25, 2004 at 13:58:24, Uri Blass wrote:
>>>
>>>>I see in Crafty's code that Crafty extends mate threats but how can it know
>>>>usually about mate threats when it is using fail hard and not fail soft?
>>>>
>>>>I do not see in crafty's code a special search after null move(even to reduced
>>>>depth) in order to find if there is a mate threat.
>>>
>>>This is done _in_ the null-move search.  It simply says "If I do nothing (play a
>>>null-move) and my opponent mates me instantly, then this position has a threat
>>>and should be searched deeper...
>>>
>>>I detect the threat when doing the null-move score and getting a mate score
>>>backed
>>>up.  Crafty is not really "fail hard".  It just is not fail-soft...
>>
>>I think you didn't quite understand Uri's question.  I also don't understand
>>how you can use the null-move search to detect mate threats.  Let me try
>>to explain why:
>>
>>After making the null move and calling search(), I don't necessarily search
>>all moves.  I stop searching as soon as I find a move which fails high
>>(just like in all other nodes of the tree, of course).  It is obviously
>>possible that there exists a mate-in-one in the position, but this mate
>>might not be found because the mating move is not searched first and one
>>of the earlier moves fails high.  What am I missing?
>>
>>Instead of using the null-move search to find mate threats, I try to
>>detect them in the evaluation function.  This is very cheap and works
>>reasonably well, but it's not perfect.  It happens that a mate threat
>>is not found, and it happens (not often) that the evaluation function
>>detects a mate threat which isn't there.
>>
>>While writing this post, I got an idea which perhaps could work.
>>Before the ordinary null-move search, do a null-move search with the
>>depth reduced to zero (or one, if you don't search checks in the qsearch),
>>and beta lowered to -MATE_VALUE+Ply+2.  This search should terminate
>>very quickly, and should also reliably detect all threats of mate in
>>one.  If a mate is found, you extend and disable the ordinary null move
>>search.
>
>From my experience ( wich is the same with singular extensions ) it's not the
>detecting that will burn nodes, it's the extending that will.
>
>Tony

Depends (singular extensions).  The "cheapo" method really burns a lot of nodes
in detecting singularity.  It is way expensive even if you get zero extensions
triggered.  That's the thing I don't like about it.  Hsu's approach is
significantly better in terms of overall overhead, but it is a _lot_ more
complicated than the "cheapo" approach.

>
>>
>>Tord



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