Author: Dann Corbit
Date: 18:20:00 01/27/04
Go up one level in this thread
On January 27, 2004 at 20:50:25, Russell Reagan wrote: >On January 27, 2004 at 15:42:27, Dann Corbit wrote: > >>>> /* ----------==== INTERNAL ITERATIVE DEEPENING ====----------- */ >>>> >>>> /* If we're not doing a NULL move and we don't have a hash move and we're >>>> * at least 3 ply away from the quiescence search, then try to get a good >>>> * guess for the best move by doing a shallower search from here. */ >>>> if (depth >= 3 && !do_null) { >>>> w = search(on_move, ply, depth-2, alpha, beta, do_null, 1); >>>> /* Re-search properly if the previous search failed low, so that we >>>> * know we're getting a good move, not just the move with the highest >>>> * upper bound (which is essentially random and depends on the search >>>> * order.) */ >>>> if (w <= alpha) >>>> w = search(on_move, ply, depth-2, -32500, alpha+1, do_null, 1); >>>> } > >>Because it is used for move ordering, and because the depth is 2 plies below the >>current search depth, it is a sure win. The cost is 1/400th of a full search, >>and the win is a good guess for the pv node. >> >>At least when I tested it in Beowulf it worked well. But I did not try it both >>ways in Olithink. > >Hi Dann, > >I have a few questions about this code. > >The first IID search that you are doing (with alpha and beta as bounds) is >considered an aspiration search, correct? > >If that is correct, then I have another question. I thought that if an >aspiration search failed, then you couldn't reliably use the score that was >returned as you are doing by re-searching with (-32500, alpha+1). Bruce writes >about this problem on his webpage (scroll down to the part about search >instability in aspiration searches). The code you posted looks equivalent to the >code that he says will cause bad search instability. > >http://www.brucemo.com/compchess/programming/aspiration.htm It's not the same thing. The aspiration search is in a loop. This only checks the root at two plies less than the main search. The entire purpose is to find a pretty good choice for the pv node if we don't have a guess yet. In other words: No data in the hash table? Then compute a shallower answer. It is two plies shallower than the main search. Even if your branching factor is only 2, it is still 1/4 of the effort of a full search depth. If your branching facter were 6, it would be 1/36 of the effort. And chances are good we have already examined some side branches in the sub-tree, since we are already deeper than the depth we are requesting.
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