Author: Frank Phillips
Date: 11:57:07 01/30/04
Go up one level in this thread
On January 30, 2004 at 14:03:10, Uri Blass wrote: >On January 30, 2004 at 13:22:32, Robert Hyatt wrote: > >>On January 30, 2004 at 11:28:48, Benny Antonsson wrote: >> >>>Hello folks! >>> >>>I need a little help with bad trades. I'd like to know what kind of bad trades >>>there are. Maybe there are some good reference sites on the net ? I couldn't >>>find any when I searched google though. >>> >>>This bad trade defenition drive me mad... I never seem to get it right :( >>> >>>Thanks for your help! >>> >>>http://www.codenet.se/alarm >> >> >>There are several. Piece for 2/3 pawns is almost always bad except in simple >>endgames where the pawns might win but the piece can not. >> >>two pieces for rook and pawn is almost always bad. The two pieces are simply >>stronger in most cases. >> >>three pieces for queen favors the three pieces. > > >It is possible to solve most of the bad trades simply by having better values >for pieces without bad trades code. > >pawn=1 >knight=3.4 >bishop=3.5 >rook=5.2 >queen=10 > >Uri I was taught 2*rook > queen, but I am not so sure anymore on the evidence of computer games - at least when there are pawns on the board.
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