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Subject: Re: Bad trade

Author: Frank Phillips

Date: 11:57:07 01/30/04

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On January 30, 2004 at 14:03:10, Uri Blass wrote:

>On January 30, 2004 at 13:22:32, Robert Hyatt wrote:
>
>>On January 30, 2004 at 11:28:48, Benny Antonsson wrote:
>>
>>>Hello folks!
>>>
>>>I need a little help with bad trades. I'd like to know what kind of bad trades
>>>there are. Maybe there are some good reference sites on the net ? I couldn't
>>>find any when I searched google though.
>>>
>>>This bad trade defenition drive me mad... I never seem to get it right :(
>>>
>>>Thanks for your help!
>>>
>>>http://www.codenet.se/alarm
>>
>>
>>There are several.  Piece for 2/3 pawns is almost always bad except in simple
>>endgames where the pawns might win but the piece can not.
>>
>>two pieces for rook and pawn is almost always bad.  The two pieces are simply
>>stronger in most cases.
>>
>>three pieces for queen favors the three pieces.
>
>
>It is possible to solve most of the bad trades simply by having better values
>for pieces without bad trades code.
>
>pawn=1
>knight=3.4
>bishop=3.5
>rook=5.2
>queen=10
>
>Uri


I was taught 2*rook > queen, but I am not so sure anymore on the evidence of
computer games - at least when there are pawns on the board.



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