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Subject: Re: Movei gets won RPvR ending vs Junior, maybe

Author: Robert Hyatt

Date: 09:38:36 01/31/04

Go up one level in this thread


On January 31, 2004 at 12:12:13, Uri Blass wrote:

>On January 31, 2004 at 12:00:53, Chessfun wrote:
>
>>On January 31, 2004 at 11:46:42, Uri Blass wrote:
>>
>>>On January 31, 2004 at 11:18:31, Anthony Cozzie wrote:
>>>
>>>>.
>>>
>>>I can add that the problem is lack of knowledge movei has a small score for
>>>supporting the pawn but the score for centralizing the king is bigger.
>>>
>>>Movei was slosest to mate in the following position
>>>
>>>[D]8/1K2k3/1P6/8/8/8/1R6/r7 w - - 0 144
>>>
>>>I need to reduce the score for centralizing the king when all pawns are on one
>>>side of the board including the specific case when there is only one pawn.
>>>
>>>I also was afraid when movei that has no bad trade code sacrificed a rook for
>>>bishop passed pawn and some initiative but fortunately the sacrifice was correct
>>>or Junior blundered later and I need to anlayze it to know.
>>>
>>>I was surprised by Junior's less of knowledge when it evaluated losing position
>>>as only a very small advantage for movei.
>>>
>>>Knowledge about these endgames is important even without tablebases because it
>>>is possible to get them as leaf position when it is impossible to look at
>>>tablebases without significant slow down.
>>>
>>>It seems that Junior does not care to have the king near the files of the only
>>>pawn when movei has knowledge about it but also knowledge about centralizing the
>>>king that was counter productive.
>>>
>>>Uri
>>
>>Had Junior had 5 person bases installed then it wouldn't have played 52...Rxh4
>>which left it in a lost base position. It also would likely have changed other
>>moves prior to that.
>>
>>Sarah.
>
>Yes
>
>Both sides had not tablebases but there was a problem of knowledge.
>
>Junior's lack of knowledge to put the king in the right files can be also a
>problem in different positions that are not tablebases position.
>
>Movei's desire to centralize the king can be also a problem in different
>position.
>
>Uri


Just for fun you might check my evaluation code.  I have specific code for KRP
vs KR that helps.  It doesn't play perfectly, but it generally wins what is
winnable... And most importantly it is simple. :)




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