Author: Thao Tak-Sen
Date: 10:13:39 01/31/04
Go up one level in this thread
On January 31, 2004 at 13:03:12, Tord Romstad wrote: >On January 31, 2004 at 12:38:36, Robert Hyatt wrote: > >>Just for fun you might check my evaluation code. I have specific code for KRP >>vs KR that helps. It doesn't play perfectly, but it generally wins what is >>winnable... And most importantly it is simple. :) > >I agree. I also wrote a special KRPKR evaluation function recently, and it has >turned out >to be useful surprisingly often. It is probably useful even more often than I >notice, because >there are probably often important variations with this endgame even in games >where the >endgame never appears on the board. > >As you say, writing a reasonably good KRPKR eval isn't all that hard. It's a >good idea to >write some code for this endgame even if you always plan to use the full 5-piece >tablebases, because it enables you to see wins or draws several plies earlier. >Tablebases >are great, but they shouldn't be used as a replacement for endgame knowledge in >the >evaluation function. > >Tord why Gothmog missed CCT 6?
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