Author: Robert Hyatt
Date: 19:08:33 01/31/04
Go up one level in this thread
On January 31, 2004 at 21:37:29, J. Wesley Cleveland wrote: >On January 30, 2004 at 14:37:45, Robert Hyatt wrote: > >>On January 30, 2004 at 13:24:25, J. Wesley Cleveland wrote: >> >>>On January 30, 2004 at 09:45:23, Robert Hyatt wrote: >>> >>>>On January 30, 2004 at 02:48:52, GuyHaworth wrote: >>>> >>>>> >>>>>Speed only becomes an issue when a specific endgame becomes 'relevant'. >>>>> >>>>>Longer term, it would be good to have more dynamic storage schemes which only >>>>>promote EGTs to hard disc 'Just In Time' before they're needed. >>>>> >>>>>In round figures, I estimate 1.5TBytes for the 3-to-6-man DTM EGTs, but only >>>>>0.6TBytes for the DTZ and EdZ50Z EGTs (from which the DTZ50 EGTs can be >>>>>derived). >>>>> >>>>>In either case, I anticipate some robotic DVD-handler would be useful. >>>>> >>>>>g >>>> >>>> >>>>The problem is, what happens on (say) a KRPP vs KR. Potentially you will need >>>>KR** vs KR for all the promotions. When you reach that position, your search >>>>will simply end, because there's no way you will copy all the KR**KR files from >>>>DVD to the hard disk while a search is in progress. >>> >>>You won't need KR** vs KR until the root position is KRPP vs KR. Since your >>>"searches" will then be only 1 ply, there may well be time. >> >> >>What do you do with KRPP vs KR positions deep in the tree where you need to >>promote? > >I take the exact value from the KRPP vs KR table and prune. You only need >the KR** vs KR tables if you promote with a capture. How can you do that? How do you know the promoted position is a win or a draw (or even a loss) even though the previous un-promoted position was a win or draw? > >And you can't since you don't have the table? That's the place where >>tables help, in the search. _not_ at the root. By the time you reach the >>position OTB it is already won lost or drawn. In the search, you can control >>where you reach the table position and choose winning over drawing...
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