Author: Tord Romstad
Date: 01:38:12 02/01/04
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On January 31, 2004 at 13:43:39, Uri Blass wrote: >Note that evaluation that is good enough to win KRP vs KR does not have to be >good enough to detect draws and if it only good enough to give wins better score >than draws and simpler win better score than harder win then it is good enough >when you already have the endgame but not always good enough before it. Yes. This is a really hard problem, and I haven't found a good way to deal with it. For just a single endgame like KRPKR it isn't very hard to tune the scores to be reasonably consistent with the evaluation of more complicated endgames, but when you add code for more and more classes of endgames it becomes very complicated to make the program handle the transitions between different endgames correctly. If anyone has found a good way to handle this problem, I would be happy to learn about it. Tord
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