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Subject: How to Get the Most Out of CCT6

Author: Bob Durrett

Date: 12:52:26 02/01/04



Each game will contain positions where an engine "went horribly wrong."  These
positions can be examined to determine whether or not other engines would have
problems with them too.  Then the worst problem positions can be examined more
closely with the engine(s) in some sort of "safe mode" or stepwise debugging
analysis mode.  Then the programming errors can be identified and corrected.

Forget about the wins and losses!  They are meaningless.

IMHO.

: )

Bob D.



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