Author: Robert Hyatt
Date: 08:24:28 02/02/04
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On February 02, 2004 at 11:02:53, José Carlos wrote: >>White helps, but crafty has this inate built-in idea of not "sitting". > > Can you explain in simple words how you code that idea? > > José C. Sure. Basically a "cascading" evaluation where the most important feature is to avoid blocked pawns. If pawns can move, they can produce open lines. Open lines lead to active pieces, active pieces lead to king safety issues for the opponent, and so forth. It also requires some "speculative" evaluation where you accept some risk for some gain, rather than doing nothing. Asymmetry also plays here or else you are tempted to sit still.
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