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Subject: Re: thanks again!

Author: Mike S.

Date: 08:21:48 02/04/04

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On February 04, 2004 at 10:51:01, Dieter Buerssner wrote:

>On February 04, 2004 at 10:14:12, Mike S. wrote:
>>>(...)
>>I had just checked it with WinBoard 4.2.6 in Windows. Only when I have set the
>>computer option in the Crafty.rc, the engine responds by putting
>>
>>"playing a computer!"
>>
>>in the log file. But without that option set in Crafty.rc (and starting an wb.
>>engine match), this has not been done.
>>
>>(Tested with 19.07)

>I just looked at some log files here. WB 4.2.6 and Crafty 17.14. Crafty receives
>computer from WB automatically here.
>
>White(1): random
>White(1): level 0 10 5
> game/10 minutes primary time control
>increment 5 seconds.
>White(1): post
>White(1): hard
>pondering enabled.
>White(1): easy
>pondering disabled.
>White(1): force
>White(1): computer
>playing a computer!

I just checked it again with WB. 4.2.6, no "computer" in Crafty.rc, and indeed
it looks like in your example above... I seem to have overlooked it in the other
tests, thinking it should appear more at the beginning of the log.

But I don't find a similar command for Black which was Phalanx in my test, so it
seems as if WinBoard does this for Crafty especially (?).

>Yace also always receives the computer from WB in enginematches (very old
>versions of WB did only send the computer for ICS play).
>
>I think the computer in crafty.rc is basically useless (for engine matches under
>Winboard or other WB/XB Guis). Bob explained here, that it will be reset by the
>new later sent by Winboard. This makes if for example difficult to manually play
>vs. Crafty (using an engine) with the setup intended by Crafty for such a game.
>Perhaps Bob should consider to have a sticky computer like command for crafty.rc
>to avoid confusion.

Too late :-))

Regards,
Mike



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