Author: Bob Durrett
Date: 08:23:35 02/04/04
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On February 04, 2004 at 06:20:53, Thorsten Czub wrote: >On February 04, 2004 at 00:35:34, Harald Faber wrote: > <snip> > > All in all the clear majority of CSTal's sacs do NOT >>work... > >as long as they work against champs :-)) on 40/120 :-))) >it is ok for me :-)) > >the program was designed to bluff. > <snip> The idea of "bluff" is very interesting not just for chess but for all games which could be computerized. [Poker?] The possibilities for bluffing in chess seems endless, ESPECIALLY when engines are set to play human-like chess at amateur levels. How, do you suppose, would a game program be made to do this? Could it be controlled in the sense of adjusting frequency of occurrence or amount of risk assumed? The program could be programmed to bluff at an amateur level or be a "master bluffer." My gut feel is that this is an area where much new is possible. Maybe it is a new frontier. Bluffing is a very good thing in many types of games.
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