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Subject: Re: Crafty's »computer« command?

Author: Robert Hyatt

Date: 13:12:40 02/04/04

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On February 04, 2004 at 10:56:01, Bryan Hofmann wrote:

>On February 04, 2004 at 09:49:37, Robert Hyatt wrote:
>
>>On February 04, 2004 at 06:16:53, Mike S. wrote:
>>
>>>In the Crafty doc, I found:
>>
>>>
>>>Does the search and evaluation remain the same (so that results from test suites
>>>should be the same), with or without computer option?
>>
>>No.  "computer" also disables some asymmetry in the evaluation that is more
>>important when playing humans that want to "close" the position whenever
>>possible.
>>
>
>Strange, the only thing I see is the follow for pawn ram penalty that is not
>calculated if the computer command is used.
>

Not sure what you mean by "strange".  I said it turns off some asymmetry dealing
with blocked positions.  That is what pawn rams are.  :)  One component of the
"blocked position" stuff.  I think/thought I used to turn off more, but that has
changed a lot over the past couple or three years so maybe not.


>
>
>/*
> ************************************************************
> *                                                          *
> *   now add in the pawn ram penalty.  the idea here is     *
> *   that rams hinder tactics by blocking the position,     *
> *   which sidesteps the computer's strong point.           *
> *                                                          *
> ************************************************************
> */
>  if (use_asymmetry && !computer_opponent) {
>    if (root_wtm) {
>      if (TotalWhitePawns > 5)
>        score -= pawn_rams[PopCnt(WhitePawns & (BlackPawns << 8))];
>    } else {
>      if (TotalBlackPawns > 5)
>        score += pawn_rams[PopCnt(WhitePawns & (BlackPawns << 8))];
>    }
>  }



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