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Subject: Re: Crafty's »computer« command?

Author: Bryan Hofmann

Date: 15:40:08 02/04/04

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On February 04, 2004 at 16:12:40, Robert Hyatt wrote:

>On February 04, 2004 at 10:56:01, Bryan Hofmann wrote:
>
>>On February 04, 2004 at 09:49:37, Robert Hyatt wrote:
>>
>>>On February 04, 2004 at 06:16:53, Mike S. wrote:
>>>
>>>>In the Crafty doc, I found:
>>>
>>>>
>>>>Does the search and evaluation remain the same (so that results from test suites
>>>>should be the same), with or without computer option?
>>>
>>>No.  "computer" also disables some asymmetry in the evaluation that is more
>>>important when playing humans that want to "close" the position whenever
>>>possible.
>>>
>>
>>Strange, the only thing I see is the follow for pawn ram penalty that is not
>>calculated if the computer command is used.
>>
>
>Not sure what you mean by "strange".  I said it turns off some asymmetry dealing
>with blocked positions.  That is what pawn rams are.  :)  One component of the
>"blocked position" stuff.  I think/thought I used to turn off more, but that has
>changed a lot over the past couple or three years so maybe not.
>

Ok, I see what you are saying now, missunderstanding of terms I guess.



>
>>
>>
>>/*
>> ************************************************************
>> *                                                          *
>> *   now add in the pawn ram penalty.  the idea here is     *
>> *   that rams hinder tactics by blocking the position,     *
>> *   which sidesteps the computer's strong point.           *
>> *                                                          *
>> ************************************************************
>> */
>>  if (use_asymmetry && !computer_opponent) {
>>    if (root_wtm) {
>>      if (TotalWhitePawns > 5)
>>        score -= pawn_rams[PopCnt(WhitePawns & (BlackPawns << 8))];
>>    } else {
>>      if (TotalBlackPawns > 5)
>>        score += pawn_rams[PopCnt(WhitePawns & (BlackPawns << 8))];
>>    }
>>  }



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