Author: Peter Skinner
Date: 18:32:54 02/04/04
Go up one level in this thread
On February 04, 2004 at 21:16:26, Mike Byrne wrote:
>Different books, no pondering etc etc impact Crafty. Skinner optimizes his
>Crafty for his machine -- I optimized Crafty for my macnhine -- so depending
>where your processor falls - his might be better for your machine, mine might be
>better for some else's machine. A lot of variables, not very many games,
>everybody's's else mileage may vary , yadda, yadda - the main thing to remember
>is to try to have fun!
Well actually the one I release is optimized for the PII/III/IV lines of
processors. I build myself a completely different one optimized for my system
(Changes within Crafty's variables, and settings) It is possible that you are
just using different options to compile. This is the makefile I use for the exe
I distribute:
# Makefile version 3 for Crafty 16.15
# Crafty v16.x makefile for Windows NT Intel
# Written by Jason Deines (jdeines@mindspring.com) April 1998
# Version modified by Gregor Overney (gregor_overney@hp.com) Nov 1998
# Version modified by Peter Karrer (pkarrer@active.ch) Dec 1998
# Version modified by Gregor Overney (gregor_overney@hp.com) Sep 1999
#
# This makefile is designed to be used from the command line with
# Microsoft's nmake. Either rename this # file to "Makefile" or name it
# explicitly when invoking nmake:
# nmake -f Makefile.nt
#
# The makefile is set up for Microsoft Visual C++ 6.0 Intel.
#
# The default target produces a file called "wcrafty.exe". This compiles
# all the .c files separately, producing individual .obj files, which are
# then linked to create the executable. You can also specify a target
# called "wcraftyx". This creates a file called "wcraftyx.exe" by combining
# all of the .c files into two large .c files before the compile step.
# The large files generally provides more optimization possibilities for
# the compiler, and usually results in slightly faster code. To try it,
# type "nmake wcraftyx" instead of just "nmake". The .c files x1.c and x2.c
# will be created if needed and built automatically.
# Build target is defined here.
TARGET = NT_i386
# Command-line compiler and linker invocation commands:
CC = cl
LD = link
# Base compiler flags needed for build:
BFLAGS = /D_CONSOLE /DWIN32
# Compiler flags:
# /O2 optimize for speed
# /Oa assume no aliasing (no good for VC 6 without SP3)
# /Gr fastcall calling convention
# /G5 target Pentium (but will run on all x86 architectures)
# /G6 target Pentium Pro (but will run on all x86 architectures)
# /Ob2 inline function calls if suitable
#
# For debugging use these flags instead:
# CFLAGS = /Od /Zi
# LDFLAGS = /DEBUG /DEBUGTYPE:CV
#
#CFLAGS = /O2 /G6 /Gr /Ob2
#CFLAGS = /Od /Zi
CFLAGS = /Ox /G6 /Gr /Ob2 /DEPD /DTOXIC /DFUTILITY
# Linker flags, normally not needed except for debug builds:
LDFLAGS =
#LDFLAGS = /DEBUG /DEBUGTYPE:CV
# See the default crafty makefile for a description of the options below.
# With VC++, defines like COMPACT_ATTACKS, etc, makes the code slower, so
# those # options are disabled by default. FAST is normally not defined
# so that hash statistics are reported -- for the fastest possible
# executable, define FAST below. for 6 piece EGTB support, add /DEGTB6.
COPTS = /DFAST /DEGTB6
# For an SMP build use/add the following build options.
# NT_INTEREX is defined if you want to use the built-in InterlockedExchange()
# function for thread resource locking, instead of the inline asm routine.
# (This shouldn't be needed, at least on Intel.)
# /MT is a compiler flag needed for multithreaded builds.
#COPTS = /MT /DSMP /DCPUS=4 /DNT_INTEREX
#COPTS = /MT /DSMP /DCPUS=2
# If you are using any external assembler routines, put the name of the
# object code file(s) here. Any such files will need to be generated
# separately -- there is no assembler step defined in the makefile.
asmobjs =
# To enable assembly optimizations in vcinline.h, use /DVC_INLINE_ASM.
AOPTS = /DVC_INLINE_ASM /DUSE_ASSEMBLY
ALLOPTS = $(COPTS) $(AOPTS) /D$(TARGET)
cobjs = analyze.obj annotate.obj attacks.obj bench.obj book.obj boolean.obj \
data.obj drawn.obj edit.obj epd.obj \
epdglue.obj evaluate.obj evtest.obj hash.obj history.obj init.obj \
input.obj interupt.obj iterate.obj learn.obj make.obj main.obj \
movgen.obj next.obj nexte.obj nextr.obj option.obj output.obj \
phase.obj ponder.obj preeval.obj quiesce.obj repeat.obj resign.obj \
root.obj search.obj singular.obj searchmp.obj searchr.obj \
setboard.obj swap.obj test.obj thread.obj time.obj unmake.obj \
utility.obj valid.obj testepd.obj validate.obj probe.obj
xcobjs = x1.obj
allobjs = $(cobjs) $(asmobjs) egtb.obj
xallobjs = $(xcobjs) $(asmobjs) egtb.obj
includes = chess.h data.h epd.h epddefs.h epdglue.h evaluate.h vcinline.h
wcrafty : $(allobjs)
$(LD) $(LDFLAGS) $(allobjs) /out:wcrafty.exe
wcraftyx : $(xallobjs)
$(LD) $(LDFLAGS) $(xallobjs) /out:wcraftyx.exe
$(cobjs) : $(includes)
.c.obj :
$(CC) $(BFLAGS) $(CFLAGS) $(ALLOPTS) /c $*.c
.cpp.obj :
$(CC) $(BFLAGS) $(CFLAGS) $(ALLOPTS) /Zm500 /c $*.cpp
$(xcobjs): $(includes)
x1.c: searchr.c search.c repeat.c next.c nextr.c history.c nexte.c \
quiesce.c evaluate.c movgen.c make.c unmake.c attacks.c swap.c \
boolean.c utility.c valid.c searchmp.c thread.c book.c data.c \
drawn.c edit.c epd.c epdglue.c init.c input.c interupt.c iterate.c \
main.c option.c output.c phase.c ponder.c preeval.c resign.c root.c \
learn.c setboard.c test.c time.c validate.c annotate.c analyze.c \
evtest.c bench.c hash.c probe.c
copy /b book.c+data.c+drawn.c+edit.c+epd.c+epdglue.c+\
init.c+input.c+interupt.c+iterate.c+main.c+option.c+output.c+\
phase.c+ponder.c+preeval.c+resign.c+root.c+learn.c+setboard.c+\
test.c+time.c+validate.c+annotate.c+analyze.c+evtest.c+bench.c+\
hash.c+probe.c+boolean.c+swap.c+attacks.c+evaluate.c+make.c+\
unmake.c+movgen.c+quiesce.c+search.c+next.c+searchr.c+repeat.c+\
nextr.c+history.c+nexte.c+utility.c+valid.c+searchmp.c+\
thread.c x1.c
clean:
del /q $(cobjs)
del /q egtb.obj
del /q $(xcobjs)
del /q log.*
del /q game.**
del /q *.bak
del /q x1.c
I copy all the c nodes into one main x1.c then compile and it produces a faster
exe in my testing. The default is 2 c nodes, then a compile. Maybe your doing it
differently than I am.
Peter
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