Author: Daniel Mehrmannn
Date: 19:10:32 02/05/04
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yeahhh thanks :) First i think the *_cb file works for me too :) Seconds, thanks for your long posting. We see that Rebel 12 don't handle the wb2 features correct. But i'm going back to Lokasoft and i check again about wb features. They only write that they support winboard protocol. So we could say its only wb1 but thats not clear for me. I thought they are support wb2. Of course winboard falling down to wb1 because protover 2 was not accept by the engine. hmmmmmm.... One point annoys me: Rebel sending not allow wb1/wb2 stuff to the GUI: For example like this: 4048431 <first : info:game:00:00:00 2.05 -3.61 15.d6 4048431 <first : var:curmov=2 5 47 d4b4 But the worse is that Rebel breaks the principle basics of the wb protocol. The engine sending stuff thats is no PV or a move. The basic idea of wb was that the GUI starting a request about statistic data of the engine and only then the engine should answer. This idea is, for me, very importent then you see the differents about UCI. UCI is a very noise and ressource using protocol. However wb needs some modification to read this stuff. I wanna do that. Thanks Daniel
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