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Subject: Re: {a REBEL 12 game at 40moves/2hrs}

Author: Daniel Mehrmannn

Date: 19:10:32 02/05/04

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yeahhh thanks :)

First i think the *_cb file works for me too :)
Seconds, thanks for your long posting.

We see that Rebel 12 don't handle the wb2 features correct. But i'm going back
to Lokasoft and i check again about wb features. They only write that they
support winboard protocol. So we could say its only wb1 but thats not clear for
me. I thought they are support wb2.

Of course winboard falling down to wb1 because protover 2 was not accept by the
engine. hmmmmmm....

One point annoys me:
Rebel sending not allow wb1/wb2 stuff to the GUI:

For example like this:
4048431 <first : info:game:00:00:00   2.05  -3.61  15.d6
4048431 <first : var:curmov=2 5 47 d4b4

But the worse is that Rebel breaks the principle basics of the wb protocol.

The engine sending stuff thats is no PV or a move.
The basic idea of wb was that the GUI starting a request about statistic data of
the engine and only then the engine should answer.

This idea is, for me, very importent then you see the differents about UCI. UCI
is a very noise and ressource using protocol.

However wb needs some modification to read this stuff.

I wanna do that.

Thanks
Daniel











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