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Subject: Re: Another anti null-mover engine position (and endgame study)

Author: Uri Blass

Date: 12:31:55 02/07/04

Go up one level in this thread


On February 07, 2004 at 03:04:51, Tim Foden wrote:

>On February 06, 2004 at 22:46:15, Ricardo Gibert wrote:
>
>>On February 06, 2004 at 13:48:48, Jaime Benito de Valle Ruiz wrote:
>>
>>>This endgame study can be game following the sequence
>>>
>>>1.Bd1 g1Q 2.Bxa4 Qc1 3.Bxd7 h5 4.Be8 h4 5.Ba4 Line
>>>
>>>[d] 8/3p4/p6p/k2N3B/p7/K6p/PP4pP/8 w - - 0 1
>>>
>>>Many engines (Fritz 8, Hiarcs 8, Ruffian 1.01) cannot win this endgame, probably
>>>due to the well known null-move problem for extreme and rare positions such as
>>>this.
>>
>>These programs have an obvious bug in their implementation of null move. They
>>should not be using stalemate as a fail high for a null move. Stalemate is tempo
>>dependent thing and null move mucks up the tempi. You can think of stalemate as
>>an obvious sort of zugzwang. Note, that it doesn't matter which side gets
>>stalemated after a null move. The stalemate should be treated as a fail low for
>>the null moving side regardless.
>
>No, I agree with Uri here, its blacks queen move which is in Zugzwang which is
>the problem.  At c1 it's stopping the b4+ move, once it moves, black has lost.
>The programs go for the stalemate because it's the best that they can see
>because they don't see that the queen has to move.
>
>They key to this position seems to be that there is a strong king attack on
>black... blacks king cannot move.  And although b4+ is a long term threat for
>mate.  If a program sees this it should not use null move for black in this
>position, and that would solve the problem.
>
>Cheers, Tim.
>
>[BTW GLC has no clue here, unless I turn null-move off :)  This position goes in
>my list of zugzwangs to be dealt with]

Movei has no problem here because in endgame it is using verified null move
pruning.

Today it may have a problem in case of 2 zugzwangs but in case of only one
zugzwang it has no problem.

Uri



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