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Subject: Re: Chess Tiger X: 1.15 second

Author: Torstein Hall

Date: 15:44:14 02/07/04

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On February 06, 2004 at 20:04:48, Christophe Theron wrote:

>On February 06, 2004 at 19:33:22, Bob Durrett wrote:
>
>>On February 06, 2004 at 19:18:54, Christophe Theron wrote:
>>
>>>On February 06, 2004 at 13:48:48, Jaime Benito de Valle Ruiz wrote:
>>>
>>>>This endgame study can be game following the sequence
>>>>
>>>>1.Bd1 g1Q 2.Bxa4 Qc1 3.Bxd7 h5 4.Be8 h4 5.Ba4 Line
>>>>
>>>>[d] 8/3p4/p6p/k2N3B/p7/K6p/PP4pP/8 w - - 0 1
>>>>
>>>>Many engines (Fritz 8, Hiarcs 8, Ruffian 1.01) cannot win this endgame, probably
>>>>due to the well known null-move problem for extreme and rare positions such as
>>>>this.
>>>>
>>>>They just don't find 5. Ba4
>>>>
>>>>Try your engine after 4...,h4
>>>>
>>>>[d]8/3p4/p6p/k2N3B/p7/K6p/PP4pP/8 w - - 0 1
>>>>
>>>>All the above mentioned engines play 5.Bd7 and get a draw instead of winning.
>>>>
>>>>Regards,
>>>>
>>>>  Jaime
>>>
>>>
>>>
>>>Chess Tiger X: 1.15 second on PIII-M 933MHz (Dell X200), 6Mb HT:
>>>
>>>N14    0.33s  Bd1 g1=Q Bxa4 Qc1 Bxd7 h5 Be8 h4 Bd7 Qxb2+ Kxb2              0.00
>>>N15    0.66s  Bd1 g1=Q Bxa4 Qc1 Bxd7 h5 Be8 h4 Bd7 Qxb2+ Kxb2             +0.90
>>>N15    1.15s  Bd1 g1=Q Bxa4 Qc1 Bxd7 h5 Be8 h4 Ba4 Qxb2+ Kxb2 Kxa4 Kc...  +3.26
>>>
>>>
>>>
>>>    Christophe
>>
>>The key question to be answered is:
>>
>>"What is there about Chess Tiger X that is different from the other engines
>>mentioned which accounts for the fact that they could not find the move but
>>TigerX could?  Is the "null-move problem" not applicable to TigerX or is there
>>some other reason?
>>
>>Bob D.
>
>
>
>I have worked a lot on zugzwang detection in Tiger 15, and it has been improved
>further in the new version (CT X). I think that's the answer. It's simply an
>area I've been working on.
>
>
>
>    Christophe

Can I asume you belive there is quite a bit of extra strength to pick up for a
chess engine fixing this problem? I belived this occured pretty rarely in most
games.

Torstein



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