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Subject: Re: A thought about using huge physical memory for chess engine

Author: Bob Durrett

Date: 06:39:23 02/08/04

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On February 08, 2004 at 00:13:40, Pham Hong Nguyen wrote:

>>Hi Pham,
>>
>>Very important to remember that Hyatt's Opteron wonderkid was a very unusual
>>computer, all around.
>>
>>Tough to set up your engine for better use of a multiple Gigabyte memory, when
>>most computers only have 256Megs, 512Megs, or 1 Gig. of RAM, I think. :)
>
>You are right. But that thought is for current very high level programs or for
>next 10 years of popular engines :)
>
>>
>>While EGTB's may be great in memory, I'd personally like to see more AI, or
>>planning heuristics come into our programs. As long as the search depths are
>>entirely excellent, along with the decreasing ability for a greater depth to
>>strengthen play, I think that more planning ability would be a great addition
>>for the chess programs of tomorrow.
>
>I find that even we work hard and add much knowledge into our engines, their use
>of memory is little increased only. It means that the problem of how to use
>effectively large memory is still existent.
>
>>
>>David

I hate to bring an old topic, but the REAL solution is to have very large on-die
memories which could hold everything.  : )

Bob D.



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