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Subject: Re: A thought about using huge physical memory for chess engine

Author: Pham Hong Nguyen

Date: 11:06:00 02/09/04

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>There is a danger.  You then mix perfect information with non-perfect
>information.  And inconsistent behavior is the result.  IE if I probe everything
>up to the q-search, but then only probe 3-4 piece tables, it is more than
>possible that I pass over a drawn 5-piece ending, to reach a 4-piece ending I am
>winning or losing.  Comparing the scores then becomes a problem and alpha/beta
>doesn't like doing that very well.  It is bad enough to have some artificial
>boundary beyond which you don't probe, as that allows for the classic horizon
>effect where you push a capture off to beyond where you see that it loses or
>draws according to the table, then you can make your plans accordingly, only to
>realize in a couple of moves that you are committed to a path that you thought
>was winning, but isn't.  Adding another discontinuity only increases the chance
>that such horizon effects happen.

I see the danger. However, I think that is the matter of programing and setting
parameters, do you think so?

I love to see that Crafty is always the most advanced open source code and takes
the highest titles again :)

+Pham



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