Author: Paul Doire
Date: 17:36:38 02/11/04
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Hi Bob, My two cents for what it is worth. It would seem clearly if this objective could be obtained...it would have been obtained....coulda woulda??!! Some say Junior emulates human play, some say others emulate human play. AI is a key ingredient, and IMHO true AI would be aware of the environment, the setting, the pressure...just like a human would be...it would not be impervious to the surroundings like the pile of silicon that it is. As you already know, the strength of the programs is in sheer calculations. GM's select candidate move through a learned process...eliminating what appears to be futile "trees". They certainly do this far better than computers. That is the weakness of computers, as I am also sure you already know. It appears to me that even the newest batch of programs "newfound strength" comes from an ability to be more selective in its tree..i.e. they are gaining knowledge. But, unfortunately they cannot think, and are at the mercy of the current "state of the art" in the best way to mathematically eliminate "wrong moves". It is a start most certainly, but it is still based on calculations...and raw processing power still rules..i.e. Crafty in CCT-6. Some are smarter than others due to things that I will not pretend to understand fully...null moves, futility pruning, selectivity... and much more beyond my grasp. I am not a chess programmer, just a chess enthusiast who loves to test those engines and their progress. I have been watching and playing these engines for a little while and they do not understand anything except to play their books and to follow up with a mathematical examination of what is appropriate for the situation. They will still make the same mistake over and over...albeit "learning" has certainly helped that from being so obnoxiously obvious. We are still so far from this goal it is almost scary. Geez we are the ones in charge ...right? Right now to this enthusiast it doesn't appear on the horizon for your wish to become a reality. It sort of reminds me of when Professor Hyatt states time and time again just how strong a human GM really is. Computers make up for what they lack in "humanness" by brute force. There has even been talk about when "brute force calculating power is strong enough ..hardware wise," that it won't be necessary to have to be so selective in the searches...just CRUNCH and we will win. That is not human play...we are so far away...and I am rambling now. I enjoy your posts, and your exuberance for your beliefs..thank you for your contributions to CCC. Regards, Paul
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