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Subject: Super New Idea!!! [from Uri]

Author: Bob Durrett

Date: 06:23:38 02/13/04

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On February 13, 2004 at 04:18:34, Uri Blass wrote:

>On February 13, 2004 at 01:47:40, Tord Romstad wrote:
>
>>On February 12, 2004 at 22:17:46, Anthony Cozzie wrote:
>>
>>>Nullmove may be the best thing to happen to computer chess ever, but its not
>>>perfect.
>>
>>I'm beginning to get a nagging feeling that recursive null move pruning (at
>>least the conventional kind) is possibly the *worst* thing to happen to computer
>>chess ever.  There has to be a better way to reduce the size of the tree, but
>>I have no clue how to find it.  :-(
>>
>>The zugzwang problem is not too serious, of course, and if you really care
>>about it it is not hard to solve.  The real problem with recursive null move
>>pruning is that it performs horribly at finding long non-forcing lines.  For
>>instance, a human player could take a quick look at a position and see that
>>black needs to exchange off white's strong knight on c4, and notice that this
>>could be achieved by the maneuvre f7-f6 followed by Bh7-g6-e8-d7-c8-a6xc4.
>>A recursive null move searcher needs a huge search depth to find such plans.
>>
>>Tactically, recursive null move pruning performs really well.  Strategically,
>>it's horrendous.
>>
>>Tord
>
>I believe that chess is mainly about tactics and you can decide about rules when
>not to use null move pruning

That sounds like the germ of a super new chess algorithm!  The essence of your
idea seems to be that various tree shaping strategies/methods would be selected
based on intelligent evaluations of positions.  For certain positions you might
do something, for tree shaping, which is entirely different from what might be
done for another position.

Great idea!!!

Bob D.


>(if it seems that the moves are a plan).
>
>I do not do it but it is one of the things that I should try and the problem is
>to have a function to decide if some moves are a plan.
>
>In most practical cases at least part of the moves of the plan threat something
>so you do not need a huge depth.
>
>Uri



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