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Subject: Re: The Reason Why Computers Should Emulate Human Chess

Author: Robert Hyatt

Date: 12:33:03 02/13/04

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On February 12, 2004 at 10:28:32, Bob Durrett wrote:

>On February 12, 2004 at 01:59:22, Gian-Carlo Pascutto wrote:
>
>>On February 11, 2004 at 19:29:19, Bob Durrett wrote:
>>
>>>If it were possible to obtain a chess-playing program which could be set to some
>>>playing strength and also set to emulate human play, then the use of such
>>>programs would be used extensively world-wide by serious chessplayers for
>>>tournament preparation.  I would be one of those.
>>
>>Deep Sjeng already has those features.
>>
>>--
>>GCP
>
>That's great!  My only reservation is that I wonder how realistic the emulation
>[of human play] is?
>
>If a GM wishes to use "Deep Sjeng" to emulate the play of human GMs, can that GM
>get what he wants?
>
>If an IM wishes to use "Deep Sjeng" to emulate the play of human IMs, can that
>IM get what he wants?
>
>If an amateur wishes to use "Deep Sjeng" to emulate the play of human amateurs,
>can that amateur get what he wants?
>
>My assumption has always been that realistic emulation of GM play is not
>currently possible, emulation of IM play reguires a very strong engine, and
>emulation of amateur play may not require a super-strong engine.
>
>Bob D.


The problem is that you can not "emulate" something you don't understand in the
first place.  And I don't know of anyone that claims to know how a human plays
chess...

Emulation of a human requires something we don't yet have, and probably won't
have for _many_ more years...



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