Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Go programming

Author: Dann Corbit

Date: 16:31:40 02/13/04

Go up one level in this thread


On February 13, 2004 at 19:03:36, Russell Reagan wrote:

>On February 13, 2004 at 17:26:49, Dann Corbit wrote:
>
>>That would be roughly 1,125,899,906,842,624
>>or one quintillion times faster.
>
>Let's make some assumptions. Assume that today we have a go program that can get
>a branching factor of 9, and the program can get 10Mnps. That means it could
>complete a 14 ply search in about a month. With the kind of speed up you talk
>about, it could complete that same search in 0.02 pico seconds! This also means
>we could do a 30 ply search in about 40-50 days. But I have to wonder, what is
>30 plies in go? Games last several hundred moves regularly. We still have to
>find some method to evaluate positions with some degree of accuracy. 30 plies
>sounds like a lot for a human to cope with in any game, but if no method of
>accurately evaluating positions is discovered, it doesn't really matter how deep
>we can search (unless we can search to the end of the game). It should be
>interesting.

In 1970, the chess programs were pitiful.  Amateurs could easily beat them (In
1976 they bought a chess program to my school and every one of my friends that
tried to play against it won -- none of us were anywhere near to a GM).
Now, here we are 30 years later and the GMs are fighting for their lives against
these things.

30 years might not be enough in Go.  But I am pretty sure that 100 years will
be.

You don't have to be able to see 100 moves ahead.  Just farther than your
opponent by a couple plies and also not make any stupid positional errors.

In 2104, the computational strength of a computer will dwarf that of a human.

They could (by then) encode neural net algorithms and teach the machine to play.
 In very short order, it will be pounding the stuffings out of humans.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.