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Subject: Re: The Reason Why Computers Should Emulate Human Chess

Author: Stephen A. Boak

Date: 09:13:06 02/14/04

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On February 13, 2004 at 18:15:55, Bob Durrett wrote:

>I want a "black box" which looks like, smells like, and feels like a human
>chessplayer.  I don't care what's in the box.  It could be a computer emulating
>a human.  I wouldn't care.

>Someday, robots may be indistinguishable from real humans.  To make such a
>robot, it must be programmed to make the mistakes humans make as well as the

>Bob D.

You are looking for a program that passes the Turing Test, with the added
stipulation that it is indistinguishable from an 'average' or weak human player.

Few strong programs could easily pass the Turing Test, in my opinion, if enough
example games & moves are reviewed by a strong human player.  Eventually all or
most all programs would be detected as non-human.

A weaker program would, by subtrefuge, try to emulate a weaker player, but the
types of mistakes now made by human players is not identical to the types of
mistakes made by today's programs (even intentionally weakened).

Suggested solution--a statistical study of the probabilities & types of mistakes
made by weak players (opening, tactical, positional, sheer oversights/blunders)
could be used to create a program that makes similar probabilistic classes of
intentional machine errors in the attempt to emulate weaker human play.

The probability of dropping a minor piece may be greater, for example, than the
probability of dropping the queen (weak players _may_ keep a better eye on their
queen than their minor piece; a queen may have more escape routes than a bishop
or knight and thus be less likely to be trapped).

Pawn drops may be most common, whether due to accident or intentional but
improperly calculated in a tactic or gambit assessment.

Possibly a piece drop is very unlikely in the early opening 10-12 moves, but
much more likely in the middle game, and not very likely in the ending, so an
even distribution of errors throughout a game would not appear very human.

--Steve





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